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M4A1-S

The M4A1-S is a Counter-Terrorist exclusive rifle in Counter-Strike: Global Offensive & Counter-Strike 2, which was added in the game on the August 14, 2013 Arms Deal update. In Global Offensive, it is an alternative to the M4A4, replacing it if equipped in the loadout. It is a successor of the Maverick M4A1 Carbine from previous Counter-Strike games.

Contents

Overview [ ]

The M4A1-S is the reintroduction of the original M4A1 from earlier Counter-Strike games, originally replaced by the M4A4 in Global Offensive. The M4A1-S in game is based off a Colt Model 723 “M16A2 Carbine” (an early predecessor to the M4 Carbine identified by the non-removable carry handle) with an “M4” profile barrel. [1]

In game, the weapon’s capacity and reserve capacity is reduced compared to its predecessor, at 20 rounds per magazine and 80 rounds in reserve, which is the lowest out of all assault rifles. Its rate of fire is slightly lowered at 600 RPM, slightly lower than the average assault rifle fire-rate or 667.

The M4A1-S is equipped with a silencer, which is attached when receiving the weapon, and can be manually detached (and reattached) by pressing the secondary fire key. The time taken for detaching and reattaching the silencer is greatly increased, so it is unadvised to do it in the midst of combat.

The silencer is best kept on because removing it increases recoil and decreases accuracy, making it less effective overall than its non-silenced counterpart M4A4. One reason to do so however is that the silencer noticeably increases the length of the weapon, which may make stealth around corners slightly more difficult.

With the silencer on, the weapon has a quiet firing sound, low recoil, and high accuracy. It also doesn’t fire tracers. These properties make the M4A1-S suitable for long-range tapfiring.

The max audible distance of silenced firing sound the M4A1-S is 800 units [2] .

Properties [ ]

Hitbox Primary Attack
UnarmoredArmored
Head13292
Chest & Arm3726
Abdomen & Pelvis4733
Leg2828
Red signifies a fatal hit.

Tactics [ ]

  • To the body, the M4A1-S outputs more damage than the M4A4, and can kill in four shots anywhere against armor at very close ranges. This should only be resorted to if you need to spray when rushed, or utilized when shooting through smokes or otherwise cannot see your target’s head.
    • At longer ranges, the A1-S’ range weakness becomes very apparent. Lacking the capability to kill in two shots with one to the head and one to the body unlike the A4 with disciplined tap-firing.
    • Almost always keep the silencer on. Removing it increases the recoil and spread, decreases accuracy while jumping, and gives away your location. Firing with the silencer may not always prevent attention, but the enemy will have a harder time pinpointing your position.
    • The lack of tracers make this rifle great at shooting through smokes, as all other weapons that have tracers make it easy for those behind smokes to find where a player is firing from.
    • The long length of the silencer can cause the weapon to protrude from corners, exposing the player. Point the weapon towards the inside of the corner.
      • In the case that you need to be able to see past a tight corner, briefly removing the silencer may be your best option.

      Update History

      • Reduced the M4A1-S range modifier from 0.99 to 0.94.
      • Reduced the M4A1-S magazine size to 20 bullets, with 80 in reserve.
      • Increased body damage
      • M4A1-S – Price reduced to $2900.
      • The M4A1-S now holds 25 bullets in the magazine, and has 75 in reserve.
      • Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
      • Increased fidelity and reduced distortion in fire sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, unsilenced M4A1-S, and AK47.
      • New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details HERE.
      • Reduced price
      • Reduced armor penetration*
      • Reduced ROF
      • Increased base spread

      N.B. “Reduced armor penetration” did not occur.

      • Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
      • Increased price of M4A1-S to $3100

      Trivia [ ]

      • The “S” in the weapon’s name may stand for “silencer” or “suppressed”.
        • The design of the silencer modelled on the M4A1-S can be identified as the Griffin Armament M4SD silencer, evident from the smooth body construction, and the trapezoidal shaped gate latch locking tab. Although it was likely that the creator of the model was only referencing to make a generic looking quick detachable silencer.
        • The design of the silencer on Counter-Strike 2‘s remodel of the M4A1-S is virtually identical to the Advanced Armament Corporation 556-SD silencer, further evident with the markings “ADVANCED ARMS 556-SD F 05067-7 (the latter part presumably the serial number of the silencer) on the topside of the silencer.
        • Despite the quick detachable and mounting features on the silencers depicted in both games (evident by the locking tabs on the underside of both silencers), this feature is never used in game for balancing reasons, with the player’s character taking the tedious and long process of screwing the silencer on and off the weapon.
        • All three involve “slapping” the bolt catch (a small, paddle-shaped lever on the side of the receiver) on the side of the gun, a process also known as “sending the bolt home”. Although meant pressed with the thumb, some shooters prefer slapping it for convenience.

        References [ ]

        External links [ ]

        BLAST Premier World Finals: Pros weigh in on the M4A1-s vs M4A4 debate

        The M4A4 is no longer the neglected weapon. But what do pros think after the M4 weapon update?

        On Nov. 18, 2022, Valve dropped a new CS: GO update. The update added a new map, Anubis to replace the iconic Dust 2. In addition to the new map, there were also a couple of weapon changes. These changes to the M4 and the AWP seemed minor at first, but have since completely changed the way pros approach the game. In this article, we talk about the changes to the M4 and what several players thought about these changes. It’s a mixed bag.

        A one-line change to the M4 – A giant change for Players

        The Nov 18 update featured only one line of change per weapon. The number of bullets in the AWP were reduced from 10 to 5, while the M4A1-s range modifier went from 0.99 to 0.94. The changes were seemingly harmless, but not quite.

        Before the update, the M4A1-s was the clear favorite. With a silencer, the M4A1-s provided a decent advantage to the Counter-Terrorists. For many players, the weapon also felt much better than the M4A4. And so at the Rio Major, the M4A1-s was the overwhelming favorite between the two CT rifles. A deeper analysis and comparison of the two M4 weapons now reveals that the M4A4 is clearly the winner.

        And the BLAST Premier World Finals stats also showed a clear favorite. The M4A4 had a 14.54% usage at the Saudi LAN, well ahead of the M4A1-s which stood at 8.11%.

        This is in stark contrast to the IEM Rio Major where the M4A1-S was the clear winner being used 27.66% of the time. The M4A4’s usage was less than 2.43%.

        One of the key factors for pros’ changing attitudes towards the M4 has been the increased TTK (Time to Kill) with the silencer weapon. The time to kill is a more accurate representation of which weapon gives pros an advantage. You can read more about the M4 changes and the Time to Kill here.

        What do Pro players think about the M4 Changes?

        Esports.gg had the opportunity to speak to pro players about their thoughts on the changes to the M4 before the start of the tournament. Here are some of their initial impressions.

        M4A1-S Nerf – CT Meta Dead? M4A4 is back?

        M4A1-S 5% Damage Falloff increase puts the M4A4 back on top at anything more than knifing distance.

        G2 won the BLAST Premier World Finals with a 2-0 victory over Team Liquid. But they had to struggle a bit to go forth from the group stage, losing their opener to FaZe Clan. After qualifying for the playoffs with a 2-0 win over Outsiders, we caught up with the team’s stand-in.

        As the team’s anchor, JKS plays a crucial role, one he believes is best suited for the M4A4 with more bullets.

        “The M4A4 is just better than the silencer, I think,” he said. “And for the anchor, it makes more sense to have more bullets.”

        A regular M4A1-S user before the update, Spinx was one of the first to switch to the A4.

        I switched to the M4A4 as soon as the update dropped. It just feels better. I loved the M4A1-S before the update, but I still think I’m very good with the M4A4, so it’s not a problem.

        Team Liquid’s EligE is a firm believer in the power of the M4A4. Known for being meticulous with his weapon testing, EliGe had the numbers to back him up.

        Yeah, I thought I was gonna be playing the A1-s still, but I put on the A4, and immediately I felt like, dude, this is so much better”, said Elige at BLAST Premier World Finals. “You can make so many plays happen with the A4. It’s actually crazy. I think that as soon as people see the type of stuff that you can do with the A4, like the spray transfers (they will switch). Of course, you can spray transfer with the A1, but the time-to-kill is so much higher.

        Especially if you’re over 500 units, it’s so much higher, and most fights, especially for me, are over 500 units. So I’ve been enjoying it so much. I’ve had so many easy kills and spray transfers. It’s really clean. I have been having a lot more fun with this update.

        For long-distance fights, the M4A4 seems to be the clear winner. But the debate also focuses on the cost of the weapon, which is now slightly higher compared to the A1-s. Is the better performance worth the increased price? Or will the lower-cost M4A1-s make do?

        I actually thought that I was going to use the 20 bullets M4[A1-S], but when I played with the M4A4 I just changed to the 30 bullets one because it’s much better, and the only good thing for the old M4 is the price. But still, if you aim at the head it’s the same as before, maybe on long distances, it’s different.

        While S1mple believes the higher number of bullets is a CT advantage, K0nfig has the opposite view. He thinks it’s easier to kill the CTs because there’s less hiding and reloading of bullets for the Counter-Terrorists.

        “I think it’ll affect the balance of the game because the nerf has made others player switch to the M4A4 instead of the silenced one,” K0nfig presented a counter-argument. “I feel like it’s easier to peek with the AK, and it’s easier to kill the CT when they’re standing in all-in duels. I haven’t seen it in official games yet, but in practice, it feels easier as T right now.”

        The Cost vs Benefits balance

        “Of course, it sucks a bit sometimes that you don’t have the money to buy an M4A4 when you could buy the M4A1, but it’s part of the game,” Spinx added.

        The M4A4 has more bullets and is better than the A1-s, but it’s also more costly. The M4A1-s costs $2,900 while the M4A4 costs $3,100. So players have to make a decision, sacrificing part of their economy to get the better weapon or vice versa.

        In an exclusive interview with esports.gg before the start of the tournament, Cadian said he would be using the A1-s even though his four teammates have all switched to the M4. His reason was that the lower cost would allow him to drop a weapon for his teammates when he needed an AWP.

        I think right now, my four teammates are playing with the M4A4 and I am still playing with the A1. But that’s also because it is a little bit cheaper. So if I need to drop to swap for an AWP it’s easier for me. I think it’s very split when we practice against other teams and what weapons they use. So it should be interesting.

        The T/CT balance

        FaZe Clan’s KarrigaN thinks the M4 changes were necessary. Specifically for him, as an anchor, he feels the M4A4 is more suitable as it can add more firepower and damage.

        “Yeah, for sure; earlier we used to get two kills with the silencer, and we would hide and reload,” KarrigaN said. “And it takes 4-5 bullets to kill a T. That means the T has at least two extra bullets against the CT guy shooting at him. For sure, I think it’s going to change a lot. We’re going to see some teams swap. Especially on the T side, the rifles are going to have more confidence in taking the duels and not die without knowing where they died from.”

        In the same interview, Zywoo also chipped in with his thoughts on the M4A4 and the inevitable diversity of weapon choices for CT players.

        I think the silencer creates some terror because it was crazy to use it. You can kill two guys really easily. I think these were some good changes. Now you can see how people are going to play with the M4A4. Also, the CT meta is going to be good because we are going to see people playing with every weapon, so it is going to be good.”

        Are the changes hyped too much?

        But there’s also another line of thinking where some players feel like the impact of the M4 changes have been hyped too much. They feel there’s a fine balance in the game now and not using the M4A4 is not a deal-breaker.

        I think the meta will remain very much the same. I don’t think the meta had that much of a difference because of the M4A1. I think the CTs will learn how to play on every map, they know all their rotation, they know how to react and everything. I think we will see CT side stay very much the same. Except maybe I think Anubis, I think that map is a bit more balanced than the others. But overall I think the meta will stay CT-sided.

        For OG flameZ, it’s all about his individual comfort. Having played on the M4A1-s for so long, he feels switching to the M4 just because of the update doesn’t provide that big of an advantage.

        I don’t think it’s that significant,” flameZ told xL. “I still play with the silencer, and I feel more comfortable with it. I don’t think it’s such a deal-breaker, it’s just like you need to consider different positions. My idea is, since there are A1, A4 and AUG, I play with the silencer, and if I need some positions to play in the A4 style, I play with the AUG. So I don’t think it’s that significant change. I think in some situations I feel like when you go out of the connector on Mirage, it’s so difficult because you have to hit 5 bullets. But it still isn’t a game-changer.

        NAF also toes the comfort line as he reveals he is sticking to the A1 for now.

        I still kinda just feel the M4A1-S too much. I didn’t practice too much with the A1. I’m sure it’d take a bit of time to practice with it. I don’t think there’s too much preference. Short range, it’s still a little bit stronger. But also, I just prefer the accuracy and recoil on the gun, so I’m gonna stick to it for a little bit.”

        The BLAST Premier World Finals was the first tournament for most players with the new changes. Most of these opinions were before the start of the tournament but the overwhelming majority of the players used the M4A4 at the event. For now, it seems the M4A4 is here to stay.